Hi.

I'm Dejan P. Blažević, but most people just call me by my nickname, Ryu.

This game contains some content from my fantasy book (Ervenfell - The Alteration).

I made this short and rather fast game in 12 days (124 hrs says steam) for the No Travel Game Jam 2020.

I hope you enjoy a quick jump into my fantasy world. :)


Tip: Wash your hands after every battle and everyday of the game, it will give you an advantage in battle.


Synopsis:

In Ervenfell - Crimson Plague you play as Zara, a young Lightelf girl from Planin village, who is a novice healer/priestess of Myla [Goddess of Mercy].

Things prove to be a bit difficult when a sickness, a plague, suddenly appears and threatens to spread all across of Ervenfell.


Characters:

Main:

Zara: A young Lightelf, the main character

Myla: The Goddess of Mercy

The Order of Spellswords: A powerful group of abomination slayers visiting Planin village [Koib, Nami, Mave, Zirah, Iyo, Azra and Ryu (self insert confirmed xD)].

Other:

Many villagers, shop keepers and travelers at the inn.


Features:

-Playtime- is up to players. By skipping (fast forwarding) text and following the quests it will take up to 40min to complete the game, or you could just walk out of the city and get a game over screen.

-Books- ,all the books. If you feel like reading some more about the world of Ervenfell, you can do so in-game (or buy my book on amazon :D, even better).

-Choices- in this game matter, most of the time.

-No- cursed random encounters by walking around.

-Story- driven, battles are quick and easy to complete.

-Hopefully- you :).


Excuses:

I love the default rpg maker tilesets, always did, and I'm not an artist, but I will admit I would have done more and better, had I not started off so late :p barely made it in time as is (tell me if you find any bug/glitch/something that shouldn't happen, so I can correct it).



1.png

"Your home"

End:

Thank you for reading and enjoy the game :) 


Updates:

v1.1:

-Fixed cutscene where characters disappeared too soon.

-Altered the village pre-forest area slightly.

-Fixed a few npc conversation that were strange.

-Lowered damage on the evolving plaguelings.


v1.2:

-Lowered music volume at the final boss, removed slight chance of double attack it was doing and moved it a bit to the right.

-Horses shouldn't be as crazy anymore.

-Fixed a few minor issues (camera wrong offset, soldier who was refusing to die, my save file that got packaged with the downloadable version etc.)

-Heal spell cost reduced by 10 mana.

-Some spellchecking and correcting.


v1.3:

-Added a Quest Journal to help players remember what to do.

-Quest related things now have a question mark above them. (Old save files might be bugged, but might be fixed with the next update)

-Fire damage reduced (was too strong) and poison damage increased.

-A few changes regarding gameplay (music, text, npc movement, battle background etc)

-Intro can now be skipped


v1.4:

-Complete overhaul of in-game books, removed and replaced all scrolling texts

-Text with more lines now have an additional pause to prevent skipping text on accident

-On level 4 the player unlocks a new spell, Self-Purify (Cures poison)

-The heal spell is now healing a bit more.

-Modified the damage dealers, lowers damage, but more attacking and less poison attacks.

-Fixed minor issues and added some hidden loot here and there  :)


v1.5:

-Almost all cutscenes can be skipped now

-Player can now go out at night (day 1 and 3)

-Added 2 side characters that are only active at night

-Modified items and spells (Holy Fire causes burn now, bread has a chance to heal confusion caused by the exchange spell, plague purge does more damage etc)

-Fixed a few quest "bubbles" that were a bit off

-Guard skill restores a bit of HP and Mana now

-Starting a new game will give the player Aragna's Ring and Scarf, offering a bit more protection and max. mana

-The game can now be completed within 20 minutes or less


Development log

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